Although the RGB site will focus mostly on NES, SNES, and occasional Playstation games, there are many interesting consoles that never really made it into the console wars during RGB’s heyday. I have done my best to collect them here. These are the machines that are NOT QUITE retro or fall outside of the scope of this page.
- Nintendo Game Boy Series
- The Phillips CD-Interactive (CD-i)
- Panasonic 3DO
- Sega Dreamcast
- Sony Playstation
Game Boy Series |
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US Release: |
Game Boy: July 1989
Game Boy Color: October 1998
Game Boy Advance: June 2001 |
Processor: |
Game Boy: 4.16 MHz Sharp LR35902 (Zilog-based CPU)
Game Boy Color: 8MHz Sharp LR35902 (Zilog-based CPU)
Game Boy Advance: 16.78 MHz ARM7TDMI |
Memory: |
Game Boy: 8 KB Internal + 32 KB External
Game Boy Color: 32 KB + 16 KB VRAM
Game Boy Advance: 32 KB + 96 KB VRAM (onboard) |
Video: |
Game Boy: 8KB Core, Monochromatic
Game Boy Color: Custom 2D Core, Chromatic
Game Boy Advance: Custom 2D Core |
Audio: |
Game Boy: 2 Pulse Wave Generators, 1 PCM 4-bit Wave Sampler, 1 Noise Channel
Game Boy Color: 2 Square Wave Channels, 1 Wave Channel, 1 Noise Channel
Game Boy Advance: Dual 8-bit DAC |
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Phillips CD-i |
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US Release: |
December 1991 |
Processor: |
15.5 MHz 16/32B Bit CPU |
Memory: |
1 MB RAM |
Video: |
SCC66470 GPU
16.1 Million Colors
MPEG1 Capability |
Audio: |
MCD 221 ADPCM 8-Channel Sound
16 Bit Stereo |
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Panasonic 3DO |
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US Release: |
October 1993 |
Processor: |
32 Bit 12.5 MHz RISC CPU (ARM Processor)
Custom Math Co-Processor |
Memory: |
32KB onboard SRAM
2 MB Main RAM
1 MB VRAM |
Video: |
Dual video co-processors (CLIO and MADAM)
9-16 million pixels per second |
Audio: |
16 Bit Stereo Sound
44.1 kHz Sound Sampler
Custom 20 bit digital signal processor |
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Sega Dreamcast |
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US Release: |
September 1999 |
Processor: |
200 MHz 32-Bit Hitachi SH-4 RISC CPU |
Memory: |
16MB 64-Bit Video RAM
2MB System ROM
128KB Flash Memory |
Video: |
On-die 128 Bit Vector GraphicsPower VR2 CLX2 Video Chipset
16.78 million colors (24 bit) |
Audio: |
64 Bit Yamaha Sound Processor32 Bit ARM7 RISC CPU coprocessor
64 channel PCM/ADPCM sampler |
Additional Hardware: |
56K Onboard Modem
Gigabyte Disc ROM (GD-ROM) at 12x |
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Sony Playstation |
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US Release: |
December 1995 |
Processor: |
33.8 MHz MIPS R3051 CPU |
Memory: |
2 MB Main RAM
4 KB Instruction Cache |
Video: |
Sony Custom GPU with separate 2D and 3D processing cores
16.7 Million colors (24 bit color depth)
1 MB of Video RAM |
Audio: |
24 Channel ADPCM SPU
44.1 kHz Sample Rate
512 kB memory |
Additional Hardware: |
CD-Rom XA2 Drive at 2X w/128KB buffer
512 KB ROM BIOS |
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