I can’t believe it, but it’s been 4  years since my last review of a video game. I guess I am just not that great at finishing what I start sometimes. Yet I have a review for a classic remake of a classic game – Super Ghouls and Ghosts. This is easily one of the most difficult SNES games I have ever played and one of the reasons that it took so long to do a review is because I had to really work up the courage and the discipline to get through it. Unfortunately, I was not very well rewarded with this game, but I’ll get to that later. So… here we go!

Table of Contents:

  1. Foreword
  2. Story
  3. Gameplay
    1. Basics
    2. Chests
    3. Weapons
    4. Armor
  4. Review
    1. The Good
    2. The Bad
    3. The Ugly
  5. Final Thoughts

Foreword

In case you are not quite sure what this game is, it is actually a remake of a remake of remake! Yes… that’s right, third generation remake but a classic side-scrolling platformer nonetheless. To understand where this game comes from, one must understand it’s past. The game began as “Ghosts ‘n’ Goblins”, an arcade console running on the Motorola 6809 chipset in 1985. It was also released on the NES, Commodore 16, and many other game systems. Three years later, a new version of the game was created called “Ghouls ‘n’ Ghosts which was released on the Capcom System 1 (CS-1) for the arcade and on various computer consoles such as Amiga and Commodore 64. Finally, in 1991, Capcom decided to release a remastered version of the original game directly for the SNES. Hence, the game was born as a remake of a remake or a remake but it is still legendary in its style and platform skill. I should mention that the series continued and spawned many other titles including Demon’s Crest, Gargoyle’s Quest, Ultimate Ghouls ‘N’ Ghosts, etc. So despite being old enough to drink, rent a car, get married, and even start losing some hair, the series is still alive and kicking today.

Story

(( WARNING – Some Spoilers Ahead… you were warned))

Hey dude! Bring Back 2P Chains!

The story is very simple and only moderately different than the storyline from the previous games. Essentially it works like this: You are Arthur King of the Br…ahem… the Great Knight. You are in love with Princess Prin Prin (yes… that’s her freaking name… come on!) and hope to make many young Arthurs (even though the entire Arthurian legend involving Guinevere and her husband are ignored – that’s mostly a European thing so you can’t blame Japan for not knowing the full story). In the middle of the night you are just hanging out with the Princess and trying to figure out if she wants to be called “Prinny”, “Princess P”, 2P (not really but oh well). While you talk, you get this weird sensation of something coming closer and closer (the game actually uses a unique approach of the Mode 7 engine) to your castle. Suddenly.. CRASH! A Red Demon steals your girl for no apparent reason.

Get Your Princess in This Castle

So now, Arthur is pissed and leaves Cam…er… the castle, to seek revenge on the demon lord Sardius because he magically knows that’s who took her. Also, this same bastard has been stealing girls for a while so Arthur knows that she is being held captive in this castle at the end of the world. You get to hop through the window and go into the…erm… graveyard that Prin Prin keeps outside the castle. Maybe you have a red flag here?

Arthur will brave all the horrors of Sardius’s minions and the weird worlds they inhabit. All the while he must collect magical weapons, deal with landscape that changes all the time, and often gets forced to run around in his underwear… seriously, I’m not making this up. You travel through the graveyard, into the umm… ocean at the edge of the graveyard, down into the magma core of the earth, through a weird living tooth monster land, up a rainy monster tree, through a frozen wasteland, into two parts of a castle and finally to the throne room to face Sardius himself.

Unfortunately, there are some things you were not told, as it turns out, Sardius really only took 2P Chains (I don’t care, that’s what I am going to call her from now on) because he thought she had this thing called the “Goddess Bracelet” because… you know… evil Satan-like demons love to hold things owned by gods and goddesses, it won’t burn them up or anything #maybenottrue. Plus, this bracelet is so powerful that if Arthur touches it without the magical God…er…Gold armor, he can’t live either. However, because 2P Chains is a bit of a blue-haired airhead, she accidentally dropped this priceless artifact somewhere along the way. No… of course she doesn’t remember where, she just dropped it while the red demon was taking her to the castle.

I did not sign up for this!

So after you have trudged through 6 planes of death, often in just your underwear, you finally beat Sardius’ minion, Astaroth (and his jealous brother Nebirtoh – the dude is actually green) and you hope to save hottie 2P Chains and get some double P action, only to find out that you have to do it all over again because the actual bad guy can’t be beaten by anything but the VERY THING she dropped. You get sent back to the beginning. Only now that bad guys KNOW you are coming and so everything got massively harder and they called in all the reinforcements for each kind of monster. Plus, all the boss monsters have now taken steroids and have entire playbooks about how you beat them last time. That means that the monsters are harder, the maps are more complex, the bosses cannot be beaten the same way, and if you don’t somehow find this mythical “Goddess Bracelet” before you get back to the castle of Sardius, you will not be able to beat him. Dude! 2P Chains really blew it this time! Maybe you ought to talk to that hottie Guinevere over (*smacked with the ‘canon’ stick*) .. ahem… sorry, where was I? Oh yeah! You have to beat the “Fiend” Sardius using the Goddess Bracelet that 2P Chains dropped on the way after you have combed the entire map again to look for the long lost amulet.

Why do my pants have a face?

Ultimately, you get to face off  against the Fiend Sardius who stands a full two stories above you. You can shoot him with the lightning bolt power of the “Goddess Bracelet” (though it is actually pretty unwieldy). But for some strange reason, his ‘crotch mouth’ (a staple of the final baddies in this series it seems), spits out ice-like platforms to allow you to jump up and blast his blue, white-bearded, face, repeatedly until he finally blows up. Hooray! You have defeated Sardius and saved Princess Prin Prin! You can now ride off in the sunset with your blue haired girl. However, the game couldn’t possibly let you go of their massive franchise so you are actually greeted with a “The End…?” screen because… well… Sata..erm… Sardius is an eternal bad guy and he likely will want to steal your princess again sometime because that’s what eternal bad guys do so don’t get too comfortable. Roll Credits!

 

 

Gameplay

Easily the most difficult thing about mastering this game is understanding the unique mechanics of the game’s controls. Arthur is able to execute double jumps, use variety of weapons, upgrade his armor and ultimately use a type of ‘charge up’ to complete the most powerful use of each weapon. Some of the weapons in the game are fantastic and work very well in a wide variety of situations while others are completely useless, even for basic combat. Oh yes, and don’t forget the various treasure chests in the game. You will find yourself battling all manner of horrors throughout the map stages. There are zombies, ghosts, wolves, flying demons, faeries (I’m not talking Tinkerbell here), monster fish, giant bears with clothing, and countless others. You must jump, scream, claw, and strive through over 7 different levels with all varying kinds of environments from a graveyard, to the ocean, to this horrifying tooth cave of death, etc. Each stage has a boss at the end that seems to fit the genre of the stage you are playing and these monsters range from the normal (giant birds of death) to the really weird (mushroom coral monster anyone?)

Basics

First of all, the character has some basic moves. Arthur can move left and right in the standard fashion of side-scrolling games. He can also climb ladders if you position him over them and press the “Up” button. If you press the jump button one time, Arthur will do a basic jump that generally gets him across normal gaps or up small platforms. However, if you press jump once and within a 2-3 seconds, press it again, he will double jump which will generally get him across everything else and can even be used to jump up to different levels instead of climbing the ladders (especially useful for speedrunners). You can also change the direction of the second jump by pushing right or left with the arrow key while also pressing the second jump button. Sometimes, the only way to get over a particular obstacle is to do a ‘zig zag jump’ wherein the player pushes a direction such as left while pressing jump for the first time, then pressing the opposite direction (right in this example) and jump again. In this situation, Arthur will jump at a 45 degree angle one way, then jump another 45 degree angle the opposite way.

Chests

I CURSE you!


The other prevalent thing you will find in this game are treasure chests. These are generally unseen until your character jumps at a certain area on the screen or does a particular motion in a certain map space. When you do this properly, a chest will appear and seem to ‘jump’ out of the ground nearby. The wise player will learn the ‘hot zones’ where these appear. Sometimes the chests will drop weapons (discussed next), sometimes they will drop armor (discussed a little later), and sometimes they will release a magician who will cast a spell on you. This spell is probably one of the most annoying things in the  world because you have no control over what you are turned into. Arthur may become a goose, a bee, an old man, a little girl, a pig, or if the game is really being evil to you, a baby. Why is the baby so evil? Because he is very slow and if you get hit by any enemies, you will get stunned and be unable to move for a few moments. If that happens while you are in the mix with a bunch of baddies, you will almost certainly die. But without the treasure chests and the potential for any number of weird things that might happen with the magician’s curse, you can’t get any weapons or armor and without those, well… why are you playing? You will also encounter various jars that are either carried on enemies or sitting around on the map; usually these will just give you cash bags (worth various points based off the dollar amount) or glowing knight statues which will give you 200 points for free. On a rare occasion, a jar will give you a weapon, often whether you want it or not. So let’s look at weapons next, shall we?

Weapons

Why don’t I have a sword?

So you can jump around the map and double jump, but how does he attack? Well, that is pretty simple. You start the game with a lance (weird since this is Arthur… famous for using a SWORD… *canon stick waves menacingly above me* but that’s not important, heh…) that you throw, much like a javelin or spear. It is great for basic damage and flies in a straight line when shot. What makes this even funnier is that the box of the game and the cartridge shows him carrying a sword but there really is no such weapon in the game. You may also find a variety of other weapons including the crossbow which is VERY useful as it shoots a projectile in front of you and at a 45 degree angle above you which will take out most flying creatures after a few hits and there are plenty of those! You may also find the torch as a weapon of interest but it is best saved when facing slow enemies, large enemies, or those that can’t move much as it flies up, then falls down at an angle and creates a fire geyser. You also have a throwing ax which is very slow but does some decent damage if used on the right enemies – it will fly up at a 45 degree angle and then go straight down on whatever is below it.

Beyond these, most of the other weapons are useless. There is a pitiful throwing knife that, although it is fast, does very little damage and goes straight out like a lance (so why not use that since it’s more damage anyway). You will also find a scythe which is basically like a boomerang but does very little damage unless it happens to strike an enemy flying at you as it returns. Then there is a weird, rotating knife thing called the ‘tri-blade’ but it doesn’t try to hit anything… seriously, it lazily glides out from your character’s head, goes down then straight and continues this strange up and down meandering pattern. However, much like Castlevania games, you have no choice about changing weapons – if you touch the weapon when it comes out of a chest, you will lose the weapon you had and be forced to use whatever weapon you just got.

Sometimes, the appearance of the items on the map are so unfortunate (like, if you need the crossbow because you know that there are four flying demons in the next section of the map but you randomly get a useless tri-blade from the chest) that it’s actually better to kill your character (the game gives you an infinite number of continues so… eh?) than to pick up the weapon. Now the great king of the Britons is reduced to committing seppuku… what is the world coming to? Lastly, there is the Goddess Bracelet which you can ONLY get if you have the Gold Armor and we’re going to get to that part now.

Armor

I’m too sexy for my pants

Ah yes, one of the unique quirks of the game is the way your character takes “hits”. Many platform games both past and present will give the character a ‘life bar’ or ‘hit points’ or something like that to gauge how much damage you can take. However, this is not the way that Super Ghouls and Ghosts works. Nope… you basically have two hit points. If you have not been hit, you wear ‘steel armor’ which is gray and similar to what you’d expect from a knight. However, if you get hit while wearing the steel armor, Arthur decides to run around in his underwear… literally… yup, the hero of Arthurian legend running around in white boxers with red polka dots on them. If you get hit again while Arthur is in his undies, you die – geez… I hope they were clean.

This is not Bronze…

But don’t fear, you actually can get additional suits of armor to help you with your quest – as long as you aren’t always in your undies… don’t be a weirdo anyway. The first upgrade you get is called the “Bronze Armor” which is awfully strange because it’s… umm… blue green? If you are hit while wearing the Gree-Ronze armor, Arthur simply returns to his steel armor meaning that you can take 3 hits in this armor before you die. Not to mention, when you have the ahem… Jade… Armor, each weapon looks different and is more powerful. The lances make a neat laser noise, glow blue/green and do more damage. The crossbow becomes a laser pointed set of tri-arrows that blast in three directions. The axes look more like you are tossing flying guillotines and the scythe looks more like a throwing star to name a few changes. However, if you are hit once and return to the steel armor, your weapons are only the boring standard weapons again. If you want to keep the awesome power-ups and take more damage, then you need the Gold armor…

Fear Me!

If you somehow manage to not get hit by all the horrible monsters in this game while wearing the Jade armor, you will eventually open a treasure chest that gives you the Gold armor which is obviously the best of the breed and it makes Arthur look pretty bad ass. Seriously… he is like a gold ball of awesome with a neat feather. It also gives him access to a wide array of shields that may appear in the chests but most sources agree that the shields are pretty much useless unless you are really good with them. In addition to the awesome look of the armor, that means Arthur can take 4 full hits before he dies and that’s like… invincible in this game. He gets to keep the awesome power-ups of his weapons from the Bron-reen armor and even learns how to do magic! Well… one spell anyway. But it is also ONLY with the Gold Armor that you can hope to wield the Goddess Bracelet. In fact, without the Gold Armor, the Goddess Bracelet will NEVER appear in a chest. So until you get REALLY good at not getting hit by the hordes of monsters, you will never be able to beat the ultimate bad guy and win the game.

The secret to this game is basically to learn what weapons you are best at, learn how to use the double jump with high effectiveness, and well… not get killed. The fact that you cannot even beat the game unless you can keep the Gold Armor and find the Goddess Bracelets is proof positive that the developers of this game were sadists. They only want to watch you suffer! But if you get good at leaping, weapons swapping, and using the map to your advantage, you can eke your way through and beat this game… twice.

Review

Ah! Now we come to the part you’ve all been waiting for, my review! Yes, even though I have been gaming for over three decades and consider platform games one of my talents, it took your boy RGB here a VERY long time to beat this beast. I only played this game a few times when I was younger and would usually avoid it if I remembered what’s good for me. But now I managed to make it through this game by dedicating about 4 hours per night over the course of a week or so until I beat it. Now, I’m not going to lie, I made liberal use of the “Save State” feature on my emulator several times until I memorized the maps and the enemies. However, I actually made it all the way through the game with no save states until I arrived at Sardius’ throne room so I felt your pain all the way through. This game has some very nice graphics for the era, a really cool mix of weapons and plenty of goodies to keep you moving. However, it is frightfully difficult and occasionally darn near impossible. Without further ado, here are “The Good, The Bad, and The Ugly” of Super Ghouls and Ghosts.

The Good

I feel so dirty!

First of all, this was released very early in the SNES library – within six months of the console’s launch – yet it seemed graphically stunning compared to the other games of the time. The developers used a unique mixture of nicely painted but static background layers, full motion front layers to illustrate rain and snow, and a mind numbing use of the Mode 7, pseudo 3D capability of the SNES. In fact, it the fourth stage, Arthur is traveling through a ‘living cavern’ with a floor that changes from a pulsating tan skin (ew!) to a writhing mass of gesticulating teeth (WTF?) all while Arthur must float around on membranous mucus platforms while avoiding steam vents and ax-wielding brutes. The game designers used Mode 7 to make this horrifying stage rotate around Arthur  while he avoids geysers of death and ground with teeth. Likewise, when you are on the ocean/ghost ship stage, the developers used gentle shifts of the Mode 7 technology to make the boat ‘sway’ in the water and to make the waves rise and fall on Arthur as he pilots a raft on the water of death. While it’s true that Super Mario World (the launch title of the SNES) used many of these features as well, they were not as potent because of the more cartoon-like design of those characters. Super GnG was not afraid to scare the crap out of you with dark landscapes you might find in a vampire movie , truly scary looking monsters (well… the ghosts were pretty lame but I digress).

Next, Super GnG took the standard approach of a platform game such as side-scrolls, creative jumping, map distractions, etc. and took them to the next level by adding weapons, power ups, landscape that transforms as you interact with it (such as a rock suddenly shifting when you step on it or waves crashing over a map and wiping out almost all of the places to stand), and an endless array of monsters to beat. I would almost go as far as to say that the game established many of the standards found in later platform games. You really have to learn what weapons work best against a certain enemy, figure out how to not die while attacking that enemy, and use jumping in a way that really pushes you to the limit of your own ability. As someone who considers themselves skilled at platformers, not even the best muscle training in the world can prepare you for some of the crazy things this platform makes you do. It takes a short time to learn but a long time to master.

Lastly, the game keeps its creepy air with a clever mix of humor but never overdoes either piece. No matter what you do, you always feel like this game wants to kill you (and it does) and even the slightest wrong move can make you die horribly. That, mixed with the altogether terrifying look of the monsters (final bosses aside), keep you feeling creeped out and quite uncomfortable. But these ingredients are exactly what makes this game awesome! You feel the macabre sense of the world but still get a laugh at a dude running about in his underwear or bears in clothing. The game has an atmosphere to it that is both creepy and fulfilling at the same time. If only you can NOT DIE long enough to enjoy those things.

The Bad

Despite the fun and challenging aspects of the game, it is not without its flaws. As with many games that were pushing the limits of a new system, Super GnG has some aspects that did not quite flesh out when it was released. For instance, when you go through the world the second time through, the amount of monsters is literally doubled in almost every stage. Not only does this challenge the player, but it also challenges the hardware. When you face a map full of baddies, especially ghosts, each one has its own individual sprite layer that forms independently around the others and this stresses the game’s rendering engine to a high degree. So much so, that many sprites at once can cause screen to flash violently enough to trigger seizures and cause the player to die while the game is trying to answer all the sprite requests plus the inputs from your controller that its trying to process.

Next of all, the more you think about Super GnG and Super Mario Brothers, it’s easy to see how one could consider them copies of one another. After all, when you start out on Super Mario World, your character is “small Mario” who will die if he’s hit. However, if you happen to have a mushroom to make “big Mario” or a cape to make “Flying Mario”  and you hit an enemy, you will lose that power up and go back to “small Mario”. Plus, the ultimate bad guy in the game steals the Princess for no apparent reason (especially Bowser, he just stole Peach to be a dick). Mix that with a creative use of Mode 7 graphics to change the rotation of things on the map and it starts to feel like Super GnG was a weird attempt by Capcom to steal Nintendo’s secret sauce for platform games. They didn’t win though, but it is notable.

Fear our crotch mouth!

Finally, the ultimate bad guys look pretty freaking dumb compared to some of the other monsters you have to face. For instance, Sardius’s minion, Astaroth and his more powerful form Nebiroth look pretty dumb. Not to mention, Sardius himself looks pretty underwhelming when you consider the alternatives. I mean, seriously… these guys look like Santa Claus got pissed off, grew a crotch mouth and tried to take over the world. From a game that has ax murdering monsters that appear out of thin air, zombies that look pretty terrible, and enemies that move all over the map, I expected SO MUCH MORE from the ultimate bad guys. They basically stomp around (they don’t even jump really), spit lasers at you, and shoot fire from their crotch mouths. It’s such a let down! You want to HATE the ultimate bad guy of this game, especially after you have to go through the game TWICE just to beat him. Yet… all you get are these weird dudes who you honestly feel sorry for more than you fear. I mean, the crotch mouth is pretty scary but only if it was like… a real head. I simply didn’t feel like it was worth it to go through all the trouble just to beat these idiots.

The Ugly

For everything this game had in awesome graphics, spooky sounds and worlds, and challenging platforms it is pretty great. I can accept the similarities between it and Super Mario, look past the idiotic styling of the demon overlords and the graphic glitches. But there are a few things out of this that I simply cannot accept and are part of the reasons that I will not be in any hurry to replay it.

First of all, doing this game twice is damned idiotic! I understand that in the arcade format of this game, it makes sense to double the game time so that the arcade (and Capcom) can squeeze more quarters out of you. But when it was ported to the SNES, that should have been less important. Now, it’d be a different story if…say… you had to go back through a world that had been radically changed after your first encounter with the bad guy (think World of Balance versus World of Ruin in Final Fantasy III/VII or the time-based changes when you changed the past of something in Chrono Trigger to impact the future) but Super GnG doesn’t do this. Nope! They just make you replay the whole game because Sardius is a jerk and he hates you!

Lame endings are for losers

Second of all… this story is freaking dumb! I mean, seriously, at least be a bit creative as to why you care about fighting the bad guy and saving 2P Chains. She just randomly gets kidnapped by Satan, you have to go through a maze of death just to learn she was an airhead and dropped something that Sardius wanted and you have to go save her. Yes, I get it, this is a hack and slash ghost game so I should not have my expectations so high but to make a story that is so devoid of any value, you’d at least hope that the ending would be good and it’s not. Nope… you are just stuck wondering if the Eternal Evil™ will return and you don’t even get to carry a real sword. You just basically ride off into the sunset with your blue haired bimbo of a girlfriend who probably almost got you killed because she’s a forgetful klutz. It’s very unfulfilling after all the hell you went through…twice… to get to the end. Of course, it’s at least slightly better than the end sequence of the NES version of Ghosts ‘N’ Goblins because it is at least in…well… English… that ending was so bad that it ranked on WhatCulture Gaming’s Most Insulting Game Endings.

Finally, the world repeatedly tries to kill you. That’s right, every. single. stage. tries to murder you mercilessly and the developers just laughed about it. Normally the first stage of a game ‘eases’ you into the crazy but not Super GnG…oh no… halfway through the stage the waves crash over the map and if you aren’t standing on a rock, you will die. Then, the second stage has indestructible guillotines plus hordes of ghosts and a raft ride of death that tries to kill you. Then, in the third stage you are surrounded by lava that tries to kill you and fire-breathing bears in sweaters that try to kill you. The fourth stage is the god awful stage of skin and teeth where even the world tries to kill you. The fifth stage is full of rain washes and disappearing platforms that try to kill you. The sixth stage has FUCKING avalanches that try to kill you… oh and ice-breathing bears in sweaters that try to kill you. I could go on and on but I won’t. I fully respect that there are some games that really make you work hard to get through them but they usually entice you with a good story or some areas of the game that let you breathe easy. Nope… not Super GnG… the world hates you, the developers hate you, your princess is a bimbo who got herself in trouble, and you have to march through hell twice.

Final Thoughts

So now I come to the end of a game that I really wanted to love, especially since it took me so long to actually get around to beating it. There is no doubt about it, this game will challenge even the most seasoned of platform runners. You will find yourself immersed in a macabre world that is almost likened to a horror genre game but with just enough quirky weirdness to make you smile and laugh a little. It is a stunning example of even the beginnings of what Mode 7 graphics could do (and eventually did) and how it could be used in varying degrees. The uniqueness of this game will make it stand out in anyone’s mind and you will have a fine time tuning your skills high enough to beat this monster.

However, this game left much to the imagination as it was somewhat too powerful for the hardware it was written on. It also had a really stupid requirement to complete twice. Now, I should note that i have actually played two other games from this franchise: Gargoyle’s Quest (think being the bad guy in a Super GnG world) and the beautiful Demon’s Crest which did the replay the world mechanic quite well and made you want to do it. I know that Capcom can make repeating a whole game interesting, they just did not do it with this game. You will also find that the game’s final bad guys are downright dumb so don’t expect too much and you might not be let down. If you can ignore the double play action, the somewhat stupid ending, and the levels with murder in their eyes, you will be able to find a lot of great things about this game to love.

It’s very easy to become accustomed to a certain way a game operates as many of those playing platform games in this era did. Capcom succeeded in taking that type of gamer and pushing them to their utter limits in order to live in their world. There is something of an artistic poetry to being able to master each weapon in this game and the right time to use them. It’s a great achievement when you learn how to navigate the levels, memorize the hot spots for treasure chests (especially knowing they will always appear), reach the fully Gold Armor clad Arthur, and beat a game that is so darn difficult that it lands on many of the “Hardest SNES Games” lists that are out there on the internet. Yet the amazing success you have in beating something that you know took the effort makes the other things in this platform game not as hard to accept.

Ultimately, this game was a defining point in the SNES game history, a turning point in the formula for platform games, and a humorously twisted approach to Arthurian legend. If you fancy yourself a master platform gamer, I urge you to give this a shot but don’t expect you’ll be able to just breeze right through it, even with cheat codes. I often will try Game Genie/PAR codes on games at various occasions just to see how the world will respond to them and I can assure you that even the best cheat codes don’t make this game much easier to play. To be true to yourself as a gamer, only use cheat codes after you have made it through cleanly. If you’ve been putting off Super GnG for a while, now is the time to give it a go!

Good luck… seriously… you’re going to need it!

Conquering my Ghosts and…er…Ghouls

Hello fans!

I’m taking a break from my heavy playing of SWTOR because I am in the last stages of the original game which requires me to complete several flashpoints, aka long dungeon-like special stages where you face ‘end game’ content from the original series. A single flashpoint can take at least two hours and is chock full of really tough bad guys. As a result, you all benefit because I dusted off my old list of retro games. I started a playthrough of Mega Man X but decided I was not in the mood to replay it right now. I then looked through my list of ‘games I have not yet beaten’ and decided to pursue one that stands out as one of the toughest SNES games I know – Super Ghouls an Ghosts.

For anyone who is unfamiliar with this game, it is a somewhat cheesy but fun game that was originally found on the NES as “Ghosts and Goblins” but was one of the early games ported to SNES and given the title “Super…etc.” Most people remember it as the game where your hero starts in armor but then gets hit and commences to walking around in his red and white boxers until he’s killed or gets new armor. It also features many humorous sounds such as the slightly morbid version of the “womp whomp whomp” sound that it makes when you die, etc.

I have started playing it and I remember EXACTLY why I hadn’t finished it. It is FREAKING HARD. Not to mention, the quick speed at which one dies for seemingly no reason. However, with a lot of focus and a bit of cursing, I have managed to get to the 4th level (out of 6). I hope to finish it soon and have a review. If so, be on the look out!

Wow! A Year of Silence

Hello RGB fans! Wow, I can’t believe that the last time I posted here was over a year ago. Shows you how good I am at being a blogger (read “not good at all”). I have been gaming just as much but have not had much worth posting about. Recently, however, things have happened that warrant a post. I’ve moved!

You see, I spent the greater part of my life living in the OKC metro area, 15 years to be precise. There were good times and bad times, and I really did learn a lot about life as I matured there. It’s where my wife and I got married, it’s where we almost got divorced, it’s where we became parents – 5 times, it’s where I received my best paying jobs and where I was unceremoniously released from a company that did a major reduction in force (many years ago), it was even the place that I held my father’s hand as he died. But, as the old adage says, “the only thing that is constant in life is change”.

After working for a managerial role for a large university for 3 years, I started to become disillusioned with the place I called home. I watched as the state continued to shrink the funds for education in an already tight budget and witnessed the school in the city where my wife and I had our own dream home be reduced to 4 day school week, once again deny my special needs son the paraprofessional he desperately needed. I saw that my employer was not having any bigger budgets soon so my project would continue to be grossly underfunded and my salary (and the salaries of my staff) continue to stay flat. I started to look for new positions but found that I was making about as much as someone in my career could make if they remained in Oklahoma as no other positions had even comparable salaries. I started to look beyond the borders of my beloved home state and found a few. I was almost given a position in the Western Georgia/Eastern Alabama area. I had been pushed very high up the chain for a position in Pittsburgh. I had been considered for a position in Chicago. I had been considered for a position in Arizona, and even Austin, TX. However, the company that pursued me most actively was one in the Kansas City, MO area. Only 5 hours away from Oklahoma City.

After a few weeks of intense interviews, I decided that the position was the best I could get for the distance I needed to travel. Not to mention, it paid a pretty penny higher than my current role without the stress of the managerial role. My wife and I discussed it, agreed, and everything changed.

We now live in an affluent suburb of KCMO. I have gigabit internet. I have 1/3 of a basement for an office/studio/man cave. My children are in one of the top school districts in the entire USA (and the top one in this area), and we have a whole new city to explore. I wish I could say it has all been easy going but it has not. However, the tide has turned and things are looking good (for now at least). As my family and I get unpacked, organized, and find our rhythm in this new place, I hope to get more retro stuff out.

Some plans:

  • I’m playing Castlevania Symphony of the Night: XBox version so I’ll write a review of it
  • I’ve watched several “Let’s Play” videos on YouTube and may write my own soon enough
  • I am teaching my children how to play the old school games via emulators and my oldest already seems to have quite a flair for getting good at retro games

I also, have stepped down from teaching, at least for a bit. So that means I hope to have more time for my main job and of course… more time for gaming.

Hello Retro Fans!

It’s a wonderful beginning to spring in my part of the world. If there’s one thing that Spring makes me want to do, it’s SPEND MORE TIME INSIDE! Just Kidding (maybe not) but it is hotter during the day and with the high temperature in Spring reaching near all time highs, I shudder to think what the summer might be like. In any case, after spending a few months bouncing around from trying to play SWTOR with my critically low-speed (3 mbps on a good day) internet while my wife streams her Netflix and after spending another few months playing some highly modified Skyrim, I decided to take a break from all of that and return to… you guessed it… RETRO GAMES!

So what did I decide upon? Well, I normally do a yearly play through of Final Fantasy 2 (FF4 Japan) but honestly I have not done that in a few years. I almost did that but ultimately, I realized that I had only done one full play through of Final Fantasy 3 (FF6 in Japan) in recent memory so I decided to do it again. Ah… to walk through the 16-bit fields of snow toward Narshe in my MagiTek armor… what fun! Plus, in reviewing my site, I have never actually made an RGB style review of this game so I will do so when I am done.

At this point, I am only about 4 hours in to the game, I am about to finish all the ‘scenario’ quests after your crew flees Figaro Castle. I already did Locke’s scenario and Sabin’s scenario so now I just need to do the Edgar, Terra and Bannon scenario. I also am trying to develop some more of the characters that I usually don’t do much with (such as Gau and Gogo) to add a new spin. Of course, if any of you have played this epic game, you know it is VERY large and one of the most complex games of its time. Even the brief time I have spent in this world has reminded me of the greatness of this game and the series as a whole. I also am surprised to realize that I actually don’t remember as much of the story as I thought. Of course, I remember the key components: Empire, Returners, Terra, Espers, etc., but some of the finer points are still blurry. That’s a good thing, like having semi-fresh eyes.

On another note, I did something else to feed my retro soul. If you were a kid who grew up in the 90’s like me, you probably watched Mighy Morphin’ Power Rangers. I don’t know if you made it into Zeo, Dino Squad, Space Force, etc., but you probably at least remember: “Mastadon! Pterodactyl! Saber-Toothed Tiger! Triceratops! Tyrannosaurus! and Dragon Power!” You probably are also aware that Haim Saban is at it again and is planning on releasing a ‘darker and more adult-themed’ version of the Power Rangers for the movie coming out in a few days. I want to see this movie, have wanted to ever since I heard it was coming out and only moreso as I have watched trailers and researched it. I first decided to remind myself of the awesomeness of the original series (cheesy dialogue aside) by watching it over. I am almost done with Season 1.

However, I also remembered that a majority of the footage from the Mighty Morphin’ Power Rangers was initially drawn from “Kyuryu Sentai Zyuranger” (Kyuriyu SIN-tie JYU-rain-jer) which came out in Japan about a year prior to the show we saw. To my excitement, Shout Factory picked up the original series some years ago because of its impacts on pop culture. It was not available to watch on any standard streaming service I found, BUT my Amazon Prime account allowed me to pay $2.99 per month extra to access the “Shout Factory” Channel with… YOU GUESSED IT… Zyuranger! So I decided to watch it (subtitles and all).

Wow… the character that Rita Repulsa (the main bad guy in MMPR) is based off of, “Evil Witch Bandora” is FREAKING evil. WAY worse than Rita ever was. In that story, she’s the “most powerful force of darkness this world has ever known” and she makes you believe that. Not to mention, her assistants (that are loosely used in MMPR) are much more capable (though still annoying) than their MMPR counterparts. In almost every episode, Rit…err… Bandora, always has some children (like young kids.. like 10 and even younger) in danger. Not just kidnapping them… no… more like shrinking them into a miniature space shuttle that is locked in place with a time-triggered IRON MACE BALL ready to drop and crush them if the Pow…I mean… Zyurangers don’t save them in time. Oh and that other kid who SHE TURNS TO STONE BECAUSE SHE IS EVIL is also a good example. I can imagine being a Japanese child in that era and literally being scared to death of Bandora.

Also, the rangers themselves are much less one-dimensional than their American counterparts (though only slightly). They represent 5 different tribes of prehistoric dino-worshiping people each with their respective creature of power… you guessed it: a Mammoth, a Pterodactyl, a Saber-Tooth Tiger, a Triceratops and a Tyrannosaurus (I have not yet gotten to the Green Ranger story). Each ranger was frozen for “170 million years” so they could defend the Earth when Bandora rose again. They appear to have no stupid high school drama to deal with (dude… they missed like… a ton of reunions) but also seem very much content to just sort of hang out with “Mysterious Sage Barza” (their version of Zordon but without the stupid “Ay yi yi yi” of Alpha 5) in his magical palace until they need to go fight Bandora’s baddies. I have only seen them do a few ‘non-fighting’ scenes so far but they appear to have at least some inkling of depth.

In any case, I am actually excited to learn how their story diverges from the story I know. I did figure out why Trini always looked ‘flat’ in her ranger suit. That’s because the Yellow Ranger in Zyuranger is actually a boy. He’s so much of a boy that his name is ACTUALLY ‘Boi’. Although the pink ranger is still a girl but her name is Mei and her favorite thing to do appears to be helping other people and saying “okay!” in perfect English when her ranger colleagues tell her to do something in Japanese. Barza is…well… strange. The verdict is still out on him.

See you guys later! I have watching and gaming to do!

Retro gamer fans, I hope you are all doing well on this fine election day in the US of A. I absolutely refuse to put any political stuff on my blog. However, you can always elect King Koopa or Medusa for president – you decide! However, if you are wanting a nice distraction from the election… how about this…

According to a story posted by GameZone and many other outlets, the Sega Genesis is back! Well… it will be back in June 2017.

The weird thing is that it’s not shipping from Japan… it’s shipping from Brazil! And before you go ape about it being a knock off product, it actually was blessed by Sega themselves! That means that the official console will actually serve as a release of a console that’s old enough to drink in the US! But why?

That’s an honest question! Turns out that TecToy, a Brazilian gadget shop makes lots of neat techie things and people are always asking about Sega. Why? It’s one of the most popular consoles in Brazil even 20+ years after release. How’s that for staying power? So, they concocted a way to make a new Genesis console and Sega blessed it. That’s pretty cool!

The new system should be using identical hardware to the original system with the only exception being that it will come with an SD slot to side load games. It comes with about 22 games out of the box. I am not yet sure if it will allow you to play ROMs by side loading them (provided you can still find a Sega ROM), but it might. Perhaps Sega will somehow relaunch their old titles with some agreement with TecToy but I have no details yet. It will allow you to play your old game cartridges if you still have them (sounds like we need to hunt a Vintage Stock or eBay list down).

The only caveat is that the new system comes with a $138 USD price tag. However, if you REALLY loved your Genesis and it broke somewhere down the line, you can probably start playing your Sonic and Tails with this spiffy console. Thanks TecToy for rekindling a much loved (though oft misunderstood) system.

RGB out!

Marking off another success in gaming

Hello fans, I know it’s been a long time since I have posted any material. Unfortunately it will continue to be that way for some time. I am working two full time jobs to help pay down debt, raising 5 kids, and only have a tiny speck of time to do much gaming these days. However, I am STILL gaming some, just not anything truly Retro.

What little video game time I have for the last several months, has been spent playing Star Wars: The Old Republic. I know, it’s an MMO and updated recently so it’s not technically retro either. Hence why I have not had much to say on it. I will say that one of the things I really admire about this game is that each individual class on each side (Republic and Sith) have VERY distinct story lines and the choices you make during those story lines can greatly impact what happens. The game is also fully voice acted… that means that EVERY interaction from the most insignificant person all the way up to endgame content is 100% voice acted and you only have to read the text if they are speaking in another language (which does happen). So far, I have a number of characters that I have created. My first is a Bounty Hunter (Sith) who I played as a truly neutral PC, he has just the same amount of dark side points and light side points (or very close). My second was a Republic Trooper (Republic) who is literally a goody two shoes and I have NEVER picked the dark side choice EVER. Then I have my Sith Warrior who’s…well… all dark side and it shows.

In case you don’t know, you reach a certain point (always in the ‘intro world’) where you have a choice to make in a conversation that can either grant you Dark Points or Light Points. Maybe the choice is to take an NPC hostage or to kill them; in that case, if you take them hostage you get light side points (LS) and if you chose to kill them, you get dark side points (DS). The more you pick one side or the other, the more your character leans towards a LS or DS alignment and, the more…well… unique some answers get. One of my main characters is a DS Sith Marauder (Advanced class of the Sith Warrior) meaning they are a warrior-type character with dual lightsabers. I decided to literally make this character evil as can be and I RARELY pick the LS option if ever. Early, one when asked to take a quest to annihilate a camp of enemies, I picked the “I will kill them all” option and my character says “There won’t be a heart left beating.” But after a number of times of picking this, she became..well.. to use the Doctor Who term… bananas. When I picked a similar answer later, she actually said “I can’t wait to gut them and dance in their entrails.” Yeah… she’s pretty cold-hearted. LOL.

My First In-Game Trophy

Anyway, I finally got my original character, Kayserento Karanthos, the bounty hunter (Officially Mercenary as an advanced class) to level 65 and through all of the original game content (there have been about 4 expansions since the game was released). He ended up being excessively wealth (over 2.5MIL credits since he always got lots of money and rarely spent it). He also was a true neutral but has leaned more toward LS than DS because of the influence of his…er… wife. That’s right, you can actually marry your companions in the game and the first companion your character ever gets is a cybernetically enhanced slicer named Mako. She is the ONLY girl companion your character gets in this class. I decided it would be interesting to try and win her over. Unfortunately, she is kind of tricky because she prefers you to do ‘Good’ and earn money (basically the conscience of an otherwise brutal career path). So that means that any time I picked a DS choice and she was with me, she would “disapprove” meaning I lose some influence with her and every time I picked an LS choice, she would “approve” and increase my influence. It wasn’t until I got to about level 35 that the game mechanics allowed me to pick the ‘Flirt’ option with her and the first time I did it, I failed miserably. However, I got to about level 60 and suddenly I had all these Flirt options. In the end, he asked her to marry him and she accepted. All of this RIGHT AFTER I completed the final story sequence of the original Bounty Hunter path.All of this is to say that I have officially completed an entire story for the game (the game does actually keep track of the stories you complete and gives you bonuses as you go) as a Bounty Hunter. Think of this like a trophy option on Playstation or something of that sort.

The Corrupted Bothrium Beast (aka $%*#*$*! die already!)

I did go ahead and complete the first expansion planet missions and ended up fighting A TOUGH boss. Now, MMO’s have been known to make the game easier as it has grown in population and it’s not much different in SWTOR. I NEVER went into a quest on the game fearing for my life… ever. Yes, I died a few times because of my haughtiness, but it was rare. However, the final boss of the first Advanced planet (the evil moon of Oricon) is a monster called the “Corrupted Bothrium Beast” and he basically is like a giant squid that has been shooting random tentacles up through the ground in Oricon (yes, you fight disembodied tentacles in this planet). The beast’s owners (creators?), the Dread Lords of the Sith, say he is unbeatable but I had heard this before (as an MMO hypes you up against certain bosses) and turned them into Swiss cheese (get it…bullets? swiss cheese?). But when I started fighting this beast (with my wife by my side), I noticed that no matter how much damage I was dealing him (think DPS on steroids), he kept healing! I could literally wipe out half of his life in a single barrage of attacks but then I would blink and it would be back at full. I must have fought this dude for 20 minutes and was about to throw my mouse in the floor (hey, it’s on my laptop and I don’t want to just chuck it in the floor) when I finally hopped on my phone and looked up the technique to beating him. This is the first boss I have faced that I actually had to follow a specific pattern to beat him. Turns out that he fires off an ability called “absorb” early in the fight and usually targets your companion (my wife in this case) so they keep getting their energy sucked out and given to him but since my companions are always set to ‘heal’ they never let themselves (or me) die. I had to use my mercenary’s ‘interrupt’ skill (one that I rarely had to use) to kill the Absorb. Then, I had to waylay the boss with damage and kill any tentacles it sprouts (which also heals it but at a faster rate). Yay! It actually worked! But it wasn’t easy. That dude can fire off his Absorb quicker than I can fire off my interrupt attack (5s cooldown on his versus 10s on mine) but I usually managed to get him before he got back to full health. After 45 minutes I finally beat him! The prize? Reputation with the planet’s denizens, a little bit of credits, and the Achievement of “The Beast Below” (twitch, twitch) and that’s when I killed them your honor! (J/K but MAN was that frustrating).

So now you have a taste of what I have been doing for the past several months. I plan on getting through a number of storylines in this game because they are all very good (or at least the ones I have done so far). I started a Smuggler (Republic) yesterday and already got him up to level 10 so he can become the advanced class of Gunslinger and keeping him mostly LS. I still have to get my Sith Marauder, level 41, through the rest of that content, but when I stopped playing her last is when my next quest took me to the planet of Quesh. Why? Because I hate this planet! It’s almost as bad as Nar Shadaa (usually the third planet your Sith visits after they go to the capital of Drumond Kaas and the third one your Republic visits after going to Coruscant respectively) which is ENDLESS and very difficult to get around in. I made it through Nar Shadaa with my Bounty Hunter (leveled him from about 20 to 35 before he left) and yet I kept having random story arcs that would call me back to that place repeatedly. Quesh is usually a place you only have to go to once but I hated the time I spent there because it’s all thick with toxic waste plants, has really powerful enemies just wandering around every. single. road. and the storyline there (at least for my Bounty Hunter) was boring. I will pick back up playing Quesh with my Sith Marauder soon but mostly because her companion Jasea Willsam is also bananas (she’s a LS Jedi companion that you can convince to join the DS and when she does, she loses her freaking mind and becomes a crazy murderous bitch) so watching the two interact with each other is highly entertaining as I will illustrate below:

Quest Giver: “If we cannot stop the Republic from powering the shield generators, the Empire will not be able to maintain control of this planet.

My DS Sith who is pretty evil: “I think we should kill them all.”

Jaesa: “Yes, Master, let’s make their blood rain from the skies”

DS Sith: “Perhaps we can just destroy the plant’s energy cores”

Jaesa: “Why? Then we can’t hear the enemies scream as we kill them mercilessly.”

DS Sith: “Would you enjoy that, Jaesa?”

Jaesa: “Only if I can drink some of their blood, my lord.”

Me (the guy controlling the game): “Holy crap! You need some help Jaesa.”

Yes… this is not EXACTLY what she says in the game but it’s pretty darn close. She is quite the opposite of my Sith Warrior’s other female companion, Vette who tends to be very similar to Mako and always wants her to do the ‘LS’ thing.

If you found this interesting, let me know in the comments and I might do a few more stories about this game. It’s still pretty shiny and new to me (only been playing it for about 6 months) but that interest may also fade in time. We’ll see.

Super Mario Bros 3 Animation just discovered

Hey fans! I am not sure if any of you guys are watching the same stuff I am but something totally awesome came up in the retro world! Evidently, a number of sources have mentioned that someone discovered an animation in Super Mario Brothers 3 that has never been seen before (or at least no one mentioned it). It’s just a testament to the fact that this game was highly revolutionary for its time that almost 30 years after it was released, people still find new things!

Anyway, if you played through the entire game of SMB3, you likely saw the rather interesting ‘suits’ that were made for this game that had not been seen before. Of course, the ‘Raccoon Tail’ Mario is something that has been seen the world over and was sort of copied in SMW on the SNES in the “cape”. This new power up allowed Mario to run then ‘fly’ above the world map for a certain period of time. Also, we met the “Frog Suit” Mario which turned Mario into a green frog and greatly facilitated getting through watery levels. You might have even seen the really weird “Tanooki Mario” which was kind of like a bear/raccoon suit that allowed you to well… turn into a statue for some reason. Last but not least, there was the “Hammer Suit” which turned Mario into an armored hero that could loft hammers at the Koopa Troopas – easily one of the most unusual forms of role reversal in the era. In this suit, if you pressed the “Down” arrow, Mario would go into a shell that could not be hurt but could also not be moved. If you were used to sliding down the angled slopes in the game and put this on, you would roll down the hilltop like a bowling ball but you could not slide.

Well, the gamer site “Kotaku” released a new tidbit. See, Nintendo thought of everything with this game. The developers of SMB3, at one time, asked themselves – what do we do if they are already sliding when they get this suit? Do they instantly turn into a shell? That could damage some players’ style of play. The answer was… nope… we’ll make a really weird animation that shows him sliding. Yup! Someone finally found this tidbit and posted it. So if you are playing SMB3, you can see Hammer Mario do a slide. Enjoy!

rgb_Hammergif

 

 

 

 

 

 

 

 

That’s it for now, RGB Out!

Finally Working on a New Game to Review

Hey everybody! I am enjoying the fact that I have one more month of free time (more or less) until I start teaching classes again. As a result, I am trying to play through an RPG that I have never played before. It took some tweaking, but I was finally able to get a Sega Genesis emulator to start working (WAY more complicated than an NES/SNES Emulator). I tried playing an old favorite of mine, Toe Jam and Earl, but I simply could not motivate myself. I took a bit of time to play through and beat Bastion (a newer RPG/Platform game on the PC) before delving back into the emulator world. Finally, I ended up selecting Phantasy Star II (Probably stylized form of “Fantasy” to avoid trying to cash in on the success of ANYTHING with Fantasy in it and avoid a lawsuit with Nintendo). It’s cool because it takes the old-school RPG into a space age world. I know that the series was hugely successful and even now there is an MMORPG series of the same name but it’s only available in Japan and some European markets.

So far the game has been fun to play, it’s definitely a unique system and I am still getting used to the way Sega did things with the Sega, Master System, CD System, 32X, etc and finding the right pieces to make it work but I am coming along. It’s a very different RPG, that’s for sure. Nothing like fighting battles with monsters on this weird, blue grid that looks like the cover of the Neuromancer book and having a character who cannot fight in my party – seriously – the girl character Nei is not capable of fighting – her whole purpose is to heal which is cool but weird. Anyway, I am still very early in the play through, only halfway through the first dungeon, but I hope that I can get more accustomed to the game’s controls and rhythm enough to finish it and write a review before my classes start.

Stay tuned!

Something Retro – Though Not Gamer

Hello everybody! I am actually at a pause before my next teaching session so I have a little free time. I hope to use it to play and review an old Sega Genesis game like Phantasy Star but I am not sure which one yet. Keep your eyes open for the review. In the meantime, I wanted to share something fun with you all that I picked up while browsing the interwebs.

I love watching the Fine Brothers’ videos because they always have some fun takes on popular culture. As far as I can recall, this is one of the first times I have seen them focus on a retro topic – especially one as near and dear to me as JNCOs. I have not been shy about admitting that I am a child from Generation X. I grew up playing Nintendo, watching SNICK (before the dumb “Club Nick Days”), loved MTV (back when it ACTUALLY SHOWED VIDEOS), had my fair share of Doc Martens (still do), flannels (my original is laying around somewhere), and of course… wearing JNCO jeans. Considering that JNCOs were so near and dear to my heart, I was not as pained as I thought I would be when I saw the teens reaction.

Let’s be honest, we didn’t NEED our jeans to be that big, that was not the point. When we wore these jeans, we felt like we had ample protection from whatever crazy issues we had to deal with as teens in the 90’s. I wore these jeans in almost all weather conditions and never felt like they were too hot or too cold. The pockets helped me keep my giant wallet with a chain on it (yes, I DID have one of those), it was lovingly referred to by my friends and family as “The Samsonite Wallet” and not only stored what little money I had but also served as a perfect weapon for whipping across a bully’s knees when the situation demanded it. I could store my cigarettes (thankfully I am an EX smoker now) and lighter in here and my teachers would never even know I had them on me – sure made it easy to grab a quick smoke between classes if I knew the path would be obscured from teachers or principals. I didn’t actually have a cellphone when I wore JNCOs, almost nobody did, but I could sure keep a TI-83 Calculator in there, a GameBoy (or other portable gaming device), and even my cordless phone when I was at the house. On at least 10 occasions, I placed an entire can of soda in those pockets. I have also placed Pop-Tarts, candy bars, napkins and (on a rare occasion) an entire jelly doughnut.  Ah! Those were the days!

The JNCO jeans had a few acceptable support items that you could wear with them. They included Doc Marten lace-ups (generally black or brown), AirWalks, Vans, and (for some) tennis shoes like Adidas and Nike. Shirts were usually simple T-shirts with some sort  of logo or graphic on them. I tended to wear band shirts (like 311, Insane Clown Posse, Kid Rock and others) or graphic tees such as my favorite shirt that was white with black collar and sleeve cuffs that simply said “Freak” on it. Oh, and let’s not forget the necklaces. Every dude had to have at least two necklaces at any given time. My favorite was my chain necklace that I fashioned out of a dog collar with large chain links connected in the back with three key rings and my dragon necklace which featured a cool chain and a sideways profile of a dragon. Occasionally I opted for an actual leather studded dog collar that was almost a choker but made me look freaking mean!

Okay, I have enjoyed my stroll down fashion memory lane! I hope you did as well. Beware that JNCOs are being brought back to the mainstream. Oh how I have waited for this day! I am first in line for the Stovepipes!

RGB Out!

Hey Retro Fans!

I try my best to not use my blog for advertising my other projects but this information is awesome for any retro gamers. I have not been quiet about the fact that Final Fantasy II is my favorite game/RPG of all time. One of the most memorable songs on the soundtrack is the one that plays at the title screen and in the “Crystal Rooms”. It’s a harp that plays rising and falling notes in a very pretty key. This song was named by its creator, Nobuo Uematsu, as “Prelude”.

At my DJ desk, I had been helping my daughter get the ropes of writing music by giving her sheet music and letting her play around in the studio. While she was working on Hot Cross Buns, I remembered that I had wanted to remix the FF Prelude song many years ago and I dug out my copy of the score. After a few days of working, I managed to create my own remix of this classic song. Here is the link. Tell me what you think!

Hope you enjoy it!